Visual changes involving combat and possibly character sprites
So I wanted to implement some pictures involving 3D pictures to give an example of what they might look like in a fight rather than picturing it in your heads. This will take a while to do since this will involve using Blender. Not too mention rigging, texturing, lighting placement. It'll be a long process and no I will not use my artist friend, Cyfrus to create the artwork. I doubt that will be a thing though.
On the topic of that I was thinking either making the 3D models to only be shown if it involved knights to make them more menacing I suppose?
Here are the example photos for these as they are either slightly edited or RAW.
Here's an example of being punished and struck by either a normal attack like along the lines of Bilstian swings his mace rather than using the whip or anything else. This will be edited to have sparks and swing effect.
Another example of lightly edited and still needs work despite having effects in it. Like the energy shots need look faster and not shot out of a damaged limb like a silent fart.
Personal fave just cause of the camera shot. But you can see that the lighting is brighter so you can see Misery in the shot. Granted in other scenes like Gralamans battle it;ll be MUCH brighter so Misery won't blend in.
And if you are still reading then I hope you can give your opinion to me on what I should do. Make it look polished without it being TOO polished and added useless scenes or hurry up and finish the game and not bother with it and let your imagination run wild.
Get Callana's Misery
Callana's Misery
A slave girl finds an AI mech
Status | In development |
Author | Hookening |
Genre | Visual Novel, Adventure |
Tags | Anime, Dark Fantasy, Female Protagonist, Futuristic, Mystery, Story Rich, Turn-based, Violent |
More posts
- Final demo till we move onNov 11, 2023
- CM Alpha 4.0 testing (DEMO)Feb 07, 2021
- Future gameplay optionsJul 07, 2020
- CM Alpha 3.0 testing (Gralamin)Jun 16, 2020
- CM Alpha 2.5 testing (Piko Rework)Mar 16, 2020
- CM Alpha 2.0 testing (Dual Duel)Feb 12, 2020
- CM Alpha 1.0 testingDec 20, 2019
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